We then spent the next 3.5 years building new VR learning experiences on bottleneck concepts holding students back in Middle School Math and Science, Algebra I, Geometry, Chemistry, and Biology and then jumping into classrooms with teachers to teach them.
VR/AR is a modality, a technology. It’s not a teaching method. By contrast, Prisms takes responsibility for student and teacher outcomes for every school community we serve, which requires meticulous design of the classroom management and instructional routines that surround a VR learning experience - everything from the teacher planning process, just-in-time feedback and questioning systems / strategies powered by real-time casting, analytics and customization, student grouping methods, student discussion frameworks, and tools for connection to paper/pencil fluency to ensure progressive pedagogy doesn’t come at the expense of standards-based fluencies that are tied to future opportunity.
By continuously teaching, iterating, refining each lesson in the classroom, and teaching again (inspired by both Japanese lesson study and agile s/w development), the Prisms team and pioneering teachers in 200 US school districts co-designed the first spatial classrooms that would go onto become lighthouses for the rest of the country and beyond.
Prisms’ ultimate goal is to build a new set of tools and community that invests in and uplifts the professionalism of teaching. A community that enables teachers to engage at the highest intellectual levels, grow their pedagogical practices and deliver outcomes for every one of their students. It’s a movement to improve relationships between students and their education, teachers and their students, learners and their peers, and build true connections between math to self, math to math, and math to the world (and now science too, humanities and all else coming soon).
We have a long way to go in realizing the full potential of Prisms, as we are at the beginning of modulating a whole new medium akin to the first films 150 years ago. The affordances and possibilities of this medium are endless as you add the z-axis, movement, spatialized audio, multimodal assistive agents, and so much more to create a new learning world that’s experiential.
Over the next decade, the Prisms team in collaboration with the teaching force and research community will continue to module this transformative new medium across subject areas, grade levels, and learning settings (informal and formal). We urgently invite everyone to join now to build with us. For many of us, we learned in spite of the system, not because of it. And many of our students just don’t have that luxury.
To the future classroom that every child will love and thrive in!
Anurupa Ganguly
Founder & CEO, Prisms